Preparing Phase
Last updated
Last updated
This the time for trainers to pick their team from their monsters.
The Preparing Phase lasts 244,800 Blocks. Once the preparing phase wraps up, gear up for the action as the attacking phase comes into play.
To join is free, but there will be an extra fee to increase the number of monsters in your team.
- 2 Monsters
Free
Dpet
- 3 Monsters
5
Dpet
- 4 Monsters
15
Dpet
- 5 Monsters
30
Dpet
After selecting the team, the system will calculate the base stats for the entire team based on the chosen monsters as follows:
Team HP: Sum of HP of all monsters
Team ATK: Sum of ATK of all monsters
Team SPD: Average SPD of all monsters
Team CRIT Chance: A similar formula to the average Critical Rate (CRIT) of all monsters, however, monsters with higher crit rates will contribute more to increasing the entire team's crit rate.
Team combos are based on both the rune and element of the monsters within the team.
It will buff the team's stats as follows:
Royal Flush
30%
90%
Straight Flush
25%
75%
Four of a kind
19%
70%
Full house
22%
60%
Flush
20%
55%
Straight
10%
50%
Three of a kind
15%
15%
Two pair
18%
30%
Pair
10%
5%
Team Element is derived from the elements of the monsters within the team, determined by the element with the highest representation.
"In case of a tie among two or more elements, the system randomly selects from the available elements after submission."
The Team Element will impact the team's stats based on the Boss's Element:
Counter Boss
10%
Boss Counter
-5%
Neutral
0%
Element counter: Earth > Water > Fire > Wind > Earth
Before enrolling in a raid boss, trainers can choose a battlefield. If the chosen battlefield already has 8 teams, users will not be allowed to enroll in it. Once enrolled, trainers can still change their battlefield. However, at this point, they can only randomly switch to another battlefield and cannot choose anymore.
Once the Preparing Phase finishes, the Attacking Phase will occur alternately. In these phases, trainers will battle the boss and compete against other trainers. After a duration of 120,960 blocks, if the boss is still alive, a block will be initiated, and the Boss will attempt to escape.
Each wallet is allowed only one team to participate.
Once a trainer submits their monsters to the Raid Boss, these monsters will be temporarily blocked and cannot be traded.
After submission, trainers can continue to add monsters if the team has fewer than 5 members. The team's stats will be updated (although only the maximum HP changes, the current HP remains unchanged).
Additionally, depending on the team's rune and element, there will be team combos and elemental effects influencing the team's base stats.
Monsters within the team must not share both rune and element simultaneously.